Follow the instructions you see on the wizard’s pages.Īs a result of your actions, the SmartBear web site will generate a file storing deactivation data. You can do this from some computer that has access to the Internet. You need to upload this file to the SmartBear web site. The wizard will generate a file with information about the SmartBear product licenses activated on your computer. Confirm using the offline (manual) activation. If your computer is not connected to the Internet or does not have access to the SmartBear licensing web sites ( or, port 443), the wizard will display an error message and will suggest using offline (manual) deactivation. On the first page of the wizard, choose Move or deactivate the selected license, select the desired license from the list and click Next. If you have the License Manager utility, click Start or Windows logo and select All Programs > SmartBear > License Manager > Activate or Deactivate License. In AQTime, select Help > Activate or Deactivate License from the main menu. If the deactivation fails, the wizard will show an error message explaining the problem. Then, you can close the License Management wizard. If the deactivation succeeds, you will see the final page of the wizard informing you that the deactivation is over. The wizard will deactivate the specified license. If you use a proxy server, on the next page of the wizard, choose I use proxy that requires authentication and specify the user name and password for your proxy server.Ĭlick Deactivate. To deactivate the license automatically, you need a working Internet connection to one of the SmartBear licensing web sites ( or, port 443). On the first page of the wizard, choose Move or deactivate the selected license and select the license you want to deactivate. If you have an AQTime instance installed on your computer, choose Help > Activate or Deactivate License from AQTime’s main menu. If you use the License Manager utility, click the operating system’s Start button (or the Windows button) and choose All Programs > SmartBear > License Manager > Activate or Deactivate License from the subsequent menu. Choose this mode if your License Manager computer is not connected to the Internet. Manual deactivation implies that you exchange data with the SmartBear web site manually. It requires that the computer, where you deactivate the license, has a working Internet connection and that this computer has access to the SmartBear licensing web sites ( or, port 443). The deactivation can be performed in automatic or manual mode.Īutomatic deactivation means that the wizard exchanges data with the SmartBear web site automatically. You can find the key on the My SmartBear portal ( ). You can use it to activate AQTime on another computer. Also, you can deactivate your license by using the License Management wizard that is built into AQTime or is shipped as a stand-alone License Manager utility.Īfter deactivation is over, SmartBear generates a new license key. Auto-detect the shape of the (svg) spriteĮDIT: Unity has its own built-in packer for sprites/textures.You can deactivate the license by uninstalling license modules from the appropriate computer or manually in the My SmartBear section of our web site.Create normal maps and adjust the direction of the light. Most online tools are lackluster and inefficient, so preferably I would like a desktop app.Ĭan anyone recommend free alternative (single software, or three, doesn't matter) to all of the CodeAndWeb stuff (or one of them, all contributions are appreciated!)ĮDIT: Thanks to I'll write my requirements here: svg vector files, which for me is a major requirement ShoeBox : Good alternative to TexturePacker, however doesn't support.RUBE : Paid, not exactly expensive, but not ideal.Quixel : Windows-only, crazy expensive, meant mainly for commercial purposes anyway.I looked around for some alternatives, but found only either paid, crazy expensive ones, or Windows-exclusives i.e: 4706, which is way too expensive for the average Indian gamedev just starting out. However, the total license for these products is priced at Rs. These seem to be the ones that (I think) most indies use for spritesheet creation, sprite lighting, and collision box editing respectively. Taken from the reddit thread I posted earlierĪ lot of you 2D indie gamedevs out there might've heard of CodeAndWeb, and their three products TexturePacker, SpriteIlluminator, and PhysicsEditor.
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