![]() ![]() Breach is one of the few characters with abilities that can interrupt agents that are interacting with the spike. ![]() Listen for sounds cues when defending against a spike plant or defusal. Use these to build comfort so the map and its angles eventually becomes like the back of your hand.ģ. You’ll also have yellow and red indicators to show whether or not you’re in range. Your abilities indicators on the minimap that will show where your abilities land. If you aren’t on the same page, it can be disastrous since you can CC your own allies, causing more harm than good.Ģ. Be sure to coordinate and communicate with your team before using your abilities. One of the best ultimates in the game and one of the reasons why Breach was highly regarded throughout alpha testing. Rolling Thunder (X – 7 ultimate orbs)įault Line’s big brother, Rolling Thunder, launches a wider earthquake affect which disorients but also knocks up agents within its blast, leaving them vulnerable as sitting ( or flying?) ducks. Like Breach’s other abilities, it can be cast through terrain with a cast indicator on the minimap. The range is is quite far so take advantage of that.įault Line (E – free, 35 second cooldown)Īn ability that you must equip and charge before firing that creates an earthquake effect and disorients all agents within its effect. Hear dubbing and find out when Breach was added to. It has a delay as well but activates much faster than Aftershock. Breach - Agent from the Initiator category available in Valorant. It does have a brief delay so an opponent will have time to move away from it but you can anticipate this and force them to choose between taking the hit from Aftershock or getting shot by you.įires a charge that works similarly to Aftershock, but instead of a damaging explosion, it’s a flashbang that blinds all agents within its zone. The closer they are, the more damage they’ll take. Breach’s Abilities Aftershock (C – 100 credits)įires an explosive that blasts out the other side of a wall after a short delay, dealing AoE damage to all agents within its explosion. ![]()
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